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Showing posts from October, 2017

My Experience at WolverineSoft's Unity Game Engine Workshop

On October 19th I attended a Unity video game engine workshop on animation, physics and user interface given by the Wolverinesoft 's club president, Thomas Bartlett. This workshop is part of a series that is being given on Thurdays from 7-8:30 in the Shapiro Design Lab's PIE (prototype, inspire, explore) Space. After the workshop is an open development session until 10:00pm where people can ask each other for game development help. Why would you recommend this workshop to someone else? I have done a lot of online tutorials through Unity's website and Youtube but they fall way short of doing a live workshop. If you are in a big city or near a University there is a good chance you will have a game development group on or off campus that will offer something similar. When I worked at as a lab manager at the University of Riverside I learned so much by working on my first video game project Last Forest of the Jama Coaque  by being part of   Gamespawn 's student group...

Hi, I'm Chris the Shapiro Design Lab's Game-Lab Resident

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This is a blog for the Game Lab located within the Shapiro Design Lab on University of Michigan's central campus. I am the Resident for 2017-2018 school year and will be making short posts to share the exploration and study of video games that will be going on in the lab. Mostly this will involve the development of a video game with  Abaca Games  that empowers people to take climate actions and lets you plant real trees just by playing.   Abaca Games  is a University of Michigan student start-up that has been featured by:                                                             United Nations                              Third millennium Alliance                 Made at Michigan Magazine E...